A WotR FPMV Attempt Battle Simulation with 1000 trials

The attackers won 430 times. The defenders kept the stronghold 570 times,
including 26 mutual destructions. The battles took an average of 2.9 rounds.
Attacker HP
Remaining
Frequency Sum
0 208 208
1 324 532
2 227 759
3 119 878
4 81 959
5 35 994
6 6 1000
7 0 1000
Defender HP
Remaining
Frequency Sum
0 456 456
1 184 640
2 160 800
3 132 932
4 57 989
5 11 1000


Reg Elite Leader
Attacker:
Defender:
Captains of the West:
Presses left before
reducing an Elite:
Trials:

Presses left before reducing an Elite controls how you take casualties. For example, if you have 2 regulars and 3 elites and need to take a casualty, should you reduce an elite or lose a regular? If you lose a regular, you're only rolling 4 dice, but you could potentially have an extra press.

Say you have 4 elites in your army, so you have 4 presses left. If "Presses left before reducing an elite" is set to 4 or lower, you'll reduce an elite when you need to take a casualty (and then you'll have only 3 presses left). If the value is set to 5 or higher, you'll lose a regular (reducing your combat strength below 5).

Of course, if you have more than 5 combat strength (including Captains of the West), the simulation will always take regulars as casualties first.

The attacker always fights until the defender is destroyed or there's no way to press any more.