A WotR Onslaught Battle Simulation with 1000 trials

Onslaught 0
The attackers won 9 times. The defenders kept the stronghold 991 times,
including 0 mutual destructions. The battles took an average of 2 rounds.
Attacker HP
Remaining
Frequency Sum
0 121 121
1 150 271
2 225 496
3 225 721
4 175 896
5 76 972
6 23 995
7 5 1000
8 0 1000
9 0 1000
Defender HP
Remaining
Frequency Sum
0 9 9
1 23 32
2 82 114
3 186 300
4 272 572
5 242 814
6 142 956
7 44 1000


Onslaught 1
The attackers won 19 times. The defenders kept the stronghold 981 times,
including 0 mutual destructions. The battles took an average of 2 rounds.
Attacker HP
Remaining
Frequency Sum
0 280 280
1 227 507
2 212 719
3 160 879
4 95 974
5 23 997
6 3 1000
7 0 1000
8 0 1000
9 0 1000
Defender HP
Remaining
Frequency Sum
0 19 19
1 47 66
2 113 179
3 227 406
4 268 674
5 188 862
6 110 972
7 28 1000


Onslaught 2
The attackers won 27 times. The defenders kept the stronghold 973 times,
including 1 mutual destructions. The battles took an average of 2 rounds.
Attacker HP
Remaining
Frequency Sum
0 416 416
1 263 679
2 171 850
3 110 960
4 31 991
5 9 1000
6 0 1000
7 0 1000
8 0 1000
9 0 1000
Defender HP
Remaining
Frequency Sum
0 28 28
1 57 85
2 135 220
3 206 426
4 277 703
5 198 901
6 81 982
7 18 1000


Onslaught 3
The attackers won 14 times. The defenders kept the stronghold 986 times,
including 0 mutual destructions. The battles took an average of 1.8 rounds.
Attacker HP
Remaining
Frequency Sum
0 529 529
1 337 866
2 89 955
3 37 992
4 8 1000
5 0 1000
6 0 1000
7 0 1000
8 0 1000
9 0 1000
Defender HP
Remaining
Frequency Sum
0 14 14
1 52 66
2 127 193
3 223 416
4 267 683
5 208 891
6 96 987
7 13 1000


Onslaught 4
The attackers won 13 times. The defenders kept the stronghold 987 times,
including 1 mutual destructions. The battles took an average of 1.6 rounds.
Attacker HP
Remaining
Frequency Sum
0 552 552
1 387 939
2 54 993
3 7 1000
4 0 1000
5 0 1000
6 0 1000
7 0 1000
8 0 1000
9 0 1000
Defender HP
Remaining
Frequency Sum
0 14 14
1 53 67
2 138 205
3 230 435
4 274 709
5 193 902
6 78 980
7 20 1000


Reg Elite Leader
Attacker:
Defender:
Free Presses:
Presses left before
reducing an Elite:
Trials:

You have just finished a round of combat, and need to decide how many units to spend on onslaught. This simulation helps with that decision. The forces listed are what you have before spending for onslaught.

Free Presses shows how many presses you have left (from Grond or additional attack dice). For example, if you have 0 free presses and 0 elites, the battle will end immediately after onslaught.

Press left before reducing an Elite controls how you take casualties. For example, if you have 2 regulars and 3 elites and need to take a casualty, should you reduce an elite or lose a regular? If you lose a regular, you're only rolling 4 dice, but you could potentially have an extra press.

Say you have 2 free presses and 2 elites in your army, so you have 4 presses left. If "Presses left before reducing an elite" is set to 4 or lower, you'll reduce an elite when you need to take a casualty (and then you'll have only 3 presses left). If the value is set to 5 or higher, you'll lose a regular (reducing your combat strength below 5).

Of course, if you have more than 5 combat strength, the simulation will always take regulars as casualties first. When continuing battles, free presses are always used before reducing elites to press.