A WotR Onslaught Battle Simulation with 1000 trials

Onslaught 0
The attackers won 10 times. The defenders kept the stronghold 990 times,
including 0 mutual destructions. The battles took an average of 2 rounds.
Attacker HP
Remaining
Frequency Sum
0 131 131
1 148 279
2 220 499
3 253 752
4 156 908
5 63 971
6 23 994
7 6 1000
8 0 1000
9 0 1000
Defender HP
Remaining
Frequency Sum
0 10 10
1 35 45
2 85 130
3 159 289
4 261 550
5 286 836
6 131 967
7 33 1000


Onslaught 1
The attackers won 17 times. The defenders kept the stronghold 983 times,
including 0 mutual destructions. The battles took an average of 2 rounds.
Attacker HP
Remaining
Frequency Sum
0 269 269
1 199 468
2 234 702
3 168 870
4 87 957
5 34 991
6 9 1000
7 0 1000
8 0 1000
9 0 1000
Defender HP
Remaining
Frequency Sum
0 17 17
1 50 67
2 125 192
3 208 400
4 263 663
5 219 882
6 100 982
7 18 1000


Onslaught 2
The attackers won 15 times. The defenders kept the stronghold 985 times,
including 1 mutual destructions. The battles took an average of 2 rounds.
Attacker HP
Remaining
Frequency Sum
0 432 432
1 257 689
2 180 869
3 92 961
4 35 996
5 4 1000
6 0 1000
7 0 1000
8 0 1000
9 0 1000
Defender HP
Remaining
Frequency Sum
0 16 16
1 62 78
2 133 211
3 239 450
4 251 701
5 202 903
6 82 985
7 15 1000


Onslaught 3
The attackers won 14 times. The defenders kept the stronghold 986 times,
including 1 mutual destructions. The battles took an average of 1.8 rounds.
Attacker HP
Remaining
Frequency Sum
0 526 526
1 330 856
2 102 958
3 37 995
4 5 1000
5 0 1000
6 0 1000
7 0 1000
8 0 1000
9 0 1000
Defender HP
Remaining
Frequency Sum
0 15 15
1 52 67
2 131 198
3 228 426
4 257 683
5 195 878
6 102 980
7 20 1000


Onslaught 4
The attackers won 10 times. The defenders kept the stronghold 990 times,
including 2 mutual destructions. The battles took an average of 1.6 rounds.
Attacker HP
Remaining
Frequency Sum
0 589 589
1 374 963
2 33 996
3 4 1000
4 0 1000
5 0 1000
6 0 1000
7 0 1000
8 0 1000
9 0 1000
Defender HP
Remaining
Frequency Sum
0 12 12
1 25 37
2 114 151
3 237 388
4 282 670
5 216 886
6 89 975
7 25 1000


Reg Elite Leader
Attacker:
Defender:
Free Presses:
Presses left before
reducing an Elite:
Trials:

You have just finished a round of combat, and need to decide how many units to spend on onslaught. This simulation helps with that decision. The forces listed are what you have before spending for onslaught.

Free Presses shows how many presses you have left (from Grond or additional attack dice). For example, if you have 0 free presses and 0 elites, the battle will end immediately after onslaught.

Press left before reducing an Elite controls how you take casualties. For example, if you have 2 regulars and 3 elites and need to take a casualty, should you reduce an elite or lose a regular? If you lose a regular, you're only rolling 4 dice, but you could potentially have an extra press.

Say you have 2 free presses and 2 elites in your army, so you have 4 presses left. If "Presses left before reducing an elite" is set to 4 or lower, you'll reduce an elite when you need to take a casualty (and then you'll have only 3 presses left). If the value is set to 5 or higher, you'll lose a regular (reducing your combat strength below 5).

Of course, if you have more than 5 combat strength, the simulation will always take regulars as casualties first. When continuing battles, free presses are always used before reducing elites to press.