A WotR Onslaught Battle Simulation with 1000 trials

Onslaught 0
The attackers won 5 times. The defenders kept the stronghold 995 times,
including 0 mutual destructions. The battles took an average of 2 rounds.
Attacker HP
Remaining
Frequency Sum
0 116 116
1 167 283
2 236 519
3 239 758
4 154 912
5 67 979
6 15 994
7 6 1000
8 0 1000
9 0 1000
Defender HP
Remaining
Frequency Sum
0 5 5
1 32 37
2 59 96
3 195 291
4 292 583
5 238 821
6 134 955
7 45 1000


Onslaught 1
The attackers won 9 times. The defenders kept the stronghold 991 times,
including 0 mutual destructions. The battles took an average of 2 rounds.
Attacker HP
Remaining
Frequency Sum
0 270 270
1 229 499
2 226 725
3 149 874
4 85 959
5 36 995
6 5 1000
7 0 1000
8 0 1000
9 0 1000
Defender HP
Remaining
Frequency Sum
0 9 9
1 56 65
2 96 161
3 219 380
4 260 640
5 241 881
6 104 985
7 15 1000


Onslaught 2
The attackers won 21 times. The defenders kept the stronghold 979 times,
including 0 mutual destructions. The battles took an average of 2 rounds.
Attacker HP
Remaining
Frequency Sum
0 443 443
1 259 702
2 179 881
3 89 970
4 27 997
5 2 999
6 1 1000
7 0 1000
8 0 1000
9 0 1000
Defender HP
Remaining
Frequency Sum
0 21 21
1 55 76
2 139 215
3 212 427
4 284 711
5 197 908
6 83 991
7 9 1000


Onslaught 3
The attackers won 18 times. The defenders kept the stronghold 982 times,
including 3 mutual destructions. The battles took an average of 1.8 rounds.
Attacker HP
Remaining
Frequency Sum
0 517 517
1 329 846
2 105 951
3 38 989
4 11 1000
5 0 1000
6 0 1000
7 0 1000
8 0 1000
9 0 1000
Defender HP
Remaining
Frequency Sum
0 21 21
1 51 72
2 118 190
3 243 433
4 264 697
5 209 906
6 81 987
7 13 1000


Onslaught 4
The attackers won 12 times. The defenders kept the stronghold 988 times,
including 2 mutual destructions. The battles took an average of 1.6 rounds.
Attacker HP
Remaining
Frequency Sum
0 567 567
1 372 939
2 54 993
3 7 1000
4 0 1000
5 0 1000
6 0 1000
7 0 1000
8 0 1000
9 0 1000
Defender HP
Remaining
Frequency Sum
0 14 14
1 52 66
2 133 199
3 228 427
4 251 678
5 198 876
6 103 979
7 21 1000


Reg Elite Leader
Attacker:
Defender:
Free Presses:
Presses left before
reducing an Elite:
Trials:

You have just finished a round of combat, and need to decide how many units to spend on onslaught. This simulation helps with that decision. The forces listed are what you have before spending for onslaught.

Free Presses shows how many presses you have left (from Grond or additional attack dice). For example, if you have 0 free presses and 0 elites, the battle will end immediately after onslaught.

Press left before reducing an Elite controls how you take casualties. For example, if you have 2 regulars and 3 elites and need to take a casualty, should you reduce an elite or lose a regular? If you lose a regular, you're only rolling 4 dice, but you could potentially have an extra press.

Say you have 2 free presses and 2 elites in your army, so you have 4 presses left. If "Presses left before reducing an elite" is set to 4 or lower, you'll reduce an elite when you need to take a casualty (and then you'll have only 3 presses left). If the value is set to 5 or higher, you'll lose a regular (reducing your combat strength below 5).

Of course, if you have more than 5 combat strength, the simulation will always take regulars as casualties first. When continuing battles, free presses are always used before reducing elites to press.