Ira Leon Fay
I am currently a Game Designer at Electronic Arts,
specifically working within the Pogo
division. I most recently completed a popular bingo game called
Bingo Luau,
and before that I worked on a word game called
Tumble Bees,
which is a mix of Tetris and Boggle. I'm currently
working on an unannounced game which will release
sometime around March 2008.
Prior to Pogo, I worked on an
X-Men game
at Z-Axis (owned by
Activision)
in the San Francisco bay area.
In May 2004, I graduated with a Masters degree from the
Entertainment Technology
Center at Carnegie
Mellon University. Feel free to check out the fun
projects
that go on there. I worked on:
- Jam-O-Drum
(Spring 2004), a multiplayer audio-visual gaming table for four players.
- BioHazard
(Spring 2003), a real-time 3D simulation designed to
train firefighters how to respond to a chemical attack
in a mall, using the Unreal Engine.
- Dinosaurs Alive
(Fall 2002), an audience interactive exhibit at the
Carnegie Museum of Natural History in a five-screen
panoramic theater using a real-time 3D engine, video
capture, and 7 networked computers.
During the Summer of 2003, I worked as an intern at
Disney VR Studios, programming on
ToonTown Online,
a massively multiplayer game for kids. In Fall 2003, I
did a co-op at Maxis
(makers of The Sims, SimCity, etc.) as a producer for
The Sims 2.
I spend most of my free time
swing dancing,
playing Ultimate Frisbee,
and of course playing games.
Feel free to contact me.